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9, Temporary solution with new workflow:This project was a bit heavy, take long time and I looking for other solutions. Something I can use today. Since I started this it has come new software. Deep Sky Stacker has come with a 64 bit version and Gimp has come with support that really works for 32-bit floating points figures. I have done some test on editing 32 bit files with Gimp. It works much better than expected and then I started to look what DSS can do today, it already has Drizzle function built in earlier, but with only Windows 32-bit support it could get RAM memory enough to handle these big files. First suceesful 3x Drizzling with DSS:My first test with DSS and my demosaiced 32 bit files work perfect in DSS. What a surprise, and I really get higher resolution too. I have started a new project page with this new workflow:
It take a lot of memory, but it works !
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